Collection · 6 articles
Running a tabletop exercise
The full method, in the order you need it: scope the exercise, staff the room, facilitate, write injects, evaluate capabilities and close the loop with an after-action report.
- How to Run a Cyber Tabletop Exercise: A Planning Guide
Plan a cyber incident-response tabletop exercise end to end: objectives, scenario choice, participants, a 6–8 week timeline, logistics and follow-up.
- Tabletop Exercise Roles: Who Does What in the Room
Facilitator, controller, scribe, evaluators, players and trusted agents: responsibilities, a RACI matrix and sizing guidance for cyber tabletop exercises.
- Facilitating a Tabletop Exercise: Techniques That Work
How to facilitate a cyber tabletop: ground rules, pacing, time compression, probing questions, handling dominant voices, remote play and a clean hotwash.
- Designing Tabletop Injects and the MSEL
Write tabletop injects that force real decisions: inject anatomy, types, branching, realism artifacts, pacing, and a Master Scenario Events List you can reuse.
- Scoring Tabletop Exercises: Evaluation Guides and Rubrics
Evaluate a cyber tabletop without grading people: capability targets, HSEEP-style evaluation guides, P/S/M/U ratings, maturity rubrics and decision-time metrics.
- Writing a Tabletop After-Action Report and Improvement Plan
Turn a tabletop hotwash into an after-action report and improvement plan: structure, how to write findings, owners and due dates, tracking and re-testing.